Kimberly MacNeil
Kimberly MacNeil
3D Environment Artist
Los Angeles, CA. , United States

Summary

I have proficiency in Unreal Engine, Maya, ZBrush, Substance, and Perforce. My portfolio showcases a wide range of expertise, including asset creation (3D modeling and sculpting both hard-surface and organic), PBR texturing / UV mapping, optimization, asset integration into engine, and world building.

I've helped set up artists for success in providing clear direction, constructive feedback, and pipeline improvements. Through effective planning, organization, and communication, I've consistently delivered high-quality assets according to specifications and hitting milestones.

I'm passionate about staying up to date with industry trends and emerging technologies. I have experience collaborating with designers, engineers, animators, lighters, VFX, riggers, and technical artists.

LinkedIn: http://www.linkedin.com/in/kimberlymacneil

Skills

World Building3D ModelingDigital SculptingTexture PaintingUV MappingOptimizationRetopologySet DressingShadersModular KitsPBRVertex PaintingKitbashingDecalsGamingFilmVirtual ProductionCollision

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
TopoGun
TopoGun
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
After Effects
After Effects
Premiere
Premiere

Experience

  • 3D Environment Artist at Velan Studios
    February 2024 - Present

    Responsible for modeling, UV mapping, PBR texturing, asset integration into engine, collision, world building / set dressing, R&D, managing / organizing assets, and documentation.

    Software used: Unreal Engine, Substance Suite, ZBrush, Maya, Blender, Adobe Creative Suite, and proprietary Velan Studios engine.

    Collaboration with: producers, engineering, animators, and 3D artists.

  • 3D Game Artist at Ethereal Engine
    November 2023 - February 2024

    Responsible for conceptualizing and creating environments and game-ready 3D models in a variety of styles, compiling an asset library, UVing, texturing/ trim sheets, compression / optimization, modular kits, baking, collision, and R&D.

  • 3D Environment Artist at Calypte, a Virtuos Games Studio
    Los Angeles / Remote
    October 2022 - Present

    Responsible for: World building / set dressing, modeling, UV mapping, PBR and tiling textures, shader setup, modular kits, asset integration into engine, decal creation, kitbashing, vertex painting, collision, R&D, managing and organizing data, and documentation.

  • 3D Asset & Environment Artist at Halon Entertainment
    Los Angeles / Remote
    February 2021 - October 2022

    Responsible for: visualization including creating 3D assets, PBR textures, building digital environments/set dressing, optimization, integrating assets to engine, shaders, R&D, photogrammetry, grooming, documentation, previs, and virtual production.

  • 3D Artist at Flickplay
    Santa Monica, United States of America
    December 2020 - February 2021

    Responsible for: developing and implementing content for 3D augmented reality experiences consisting of asset creation, texturing, lighting, animation, and in-engine setup.

  • 3D Generalist at Boiling Point Media
    Oklahoma City, United States of America
    June 2019 - December 2020

    Responsible for: 3D assets, textures, lighting, renders, compositing, grooms, particle effects, and fluid simulations for live action films / VFX.

  • 3D Game Artist & Coordinator at KeyBridge Technologies
    Oklahoma City, United States of America
    July 2016 - June 2019

    Responsible for: 3D props, textures, environments, lighting, characters, and storyboards. Additional duties included training and mentoring interns, recording developments and statuses, gathering feedback, and identifying objectives and priorities.