With 9+ years of hands-on experience across multiple stages of the production pipeline, I bring a wide range of expertise that I am excited to contribute to your team. My strengths lie in my organization and proactive mindset, which enables me to excel in handling complex tasks and adapting to a variety of workflows and tools.
My portfolio showcases a wide range of expertise, including asset creation (3D modeling and sculpting both hard-surface and organic), PBR texturing / UV mapping, optimization, asset integration into engine, and world building.
I've helped set up artists for success in providing clear direction, constructive feedback, and pipeline improvements. Through effective planning, organization, and communication, I've consistently delivered high-quality assets according to specifications and hitting milestones.
I'm passionate about staying up to date with industry trends and emerging technologies. I have experience collaborating with designers, engineers, animators, lighters, VFX, riggers, and technical artists.
Executed 3D modeling, UVs / baking / PBR texturing, material setup, optimization, collision, LODs, and world building, meeting tight deadlines for milestones on multiple game projects including a MMO / sandbox and a survival DLC. Additionally reviewed outsource assets, conducted integration assets into engine, and assisted with production and QA tickets.
Created and modified 3D assets, PBR textures / materials, and collision, enhancing gameplay components. Implemented assets and world building into a proprietary engine and optimized components, resulting in increased performance. Advised folder structures and naming conventions through documentation, increasing organization and pipeline expectations.
Created game-ready 3D models, textures / trim sheets, modular kits, environments, and collision, gaining investors with strategically designed demo scenes displayed at expo events. Compiled an asset library and conducted research and development, improving pipeline structures.
Designed 3D assets, UVs / tiling textures / shaders, decals, modular kits, & collision, effectively meeting milestones for stakeholders. Conducted world building, optimization, lighting, asset integration into engine, vertex painting, R&D, and documentation, structuring our internal pipeline and streamlining the onboarding process for new team members. Executed outsourcing efforts, consisting of reviewing files, providing feedback, & editing files, gaining time for internal teams.
Generated 3D assets, PBR textures, digital environments, shaders, grooms, and documentation, effectively meeting goals and timelines for gaming trailers, virtual production and previs efforts. Reviewed existing models and deployed optimization, including additional photogrammetry tasks such as cleanup and de-lighting, giving feedback on new workflows and improving processes to increase efficiency.
Developed content for 3D augmented reality experiences, consisting of asset creation, texturing, lighting, animation, and in-engine setup, proving the company’s capabilities to new investors and increasing profitability.
Constructed 3D assets, textures, grooms, particle effects, and fluid simulations for live action films / VFX, successfully meeting tight turnaround times for production partners. Administered lighting, rendering, and compositing, which were effectively approved for finalized shots.
Designed 3D props, textures /materials, environments, characters, and storyboards, exceeding expectations for SMEs. Trained and mentored interns, recorded developments and statuses, gathered feedback, and identified objectives and priorities, leading to smoother pipeline workflows and milestone completions.